


This bug affects all competitive raiding guilds and considering how hard and long most of us had to work for a maelstrom staff, it would be nice to see this fixed as soon as possible (along with Maw of Lorkhaj on console). We have tested this with more people in a group and while using the different forms of wall (flame, frost, shock) and it made no difference. When he applied wall first, he then got the buff to his light attacks while mine were still hitting the same values as if I never applied wall in the first place, it was only until his wall ran out when my light attacks started to get the buff. Now when I applied wall before my buddy did, I gained the buff to my light attacks, while his light attacks did not gain the buff from his wall. With wall down and the crushing wall buff, my light attacks were hitting for 21 on non-crits and crits, respectively. I've included a video of one of our tests in which you will see that, without wall down, my light attacks were hitting for 11 on non-crits and crits, respectively. It will be the first person to cast wall of elements that will be granted the crushing wall bonus to light/heavy attacks while everyone else will not get the buff until the first person's wall runs out, at which point another person will get the buff, but only one person at a time will have the bonus to their light/heavy attacks.

When in a group with multiple other people also running Wall of Elements in conjunction with a maelstrom staff, only one person at a time will get the buff to their light attacks. The 'Crushing Wall' enchantment on Maelstrom Destruction Staves is currently bugged.
